SSW

PG Webinar: June

 

 

Problem Gambling Webinar Series

 

Group of people standing close together with mobile devices.

 

Virtual Series Via Big Blue Button Platform

Mental health professionals including psychologists, clinical social workers, licensed professional counselors, marriage and family therapists, substance abuse counselors, pastoral counselors, school counselors, as well as clergy, school administrators, recreational therapists, peer support specialists and all those interested in learning about problem gambling.

 

Triple Literacy Approach: Brain Health, Media, and Mental Health in Youth Gambling Prevention

 

Date: June 18, 2026
Time: 12:00 PM – 1:00 PM EST
Total Number of Training Hours: 1

Modality: Virtual via Big Blue Button

Speaker:

Alison Wood

 

 

Training Description:

Youth gambling behaviors are escalating at an alarming rate as online gambling products and services have become ubiquitously accessible—available 24/7 through smartphones, tablets, and computers. Compounding this concern, gambling mechanics and persuasive design techniques have permeated the digital landscape, appearing not only in traditional gambling platforms but also in gaming and social media environments. These design methods exploit vulnerabilities inherent to young people's developing brains, as well as other at-risk populations, particularly those who have experienced toxic stress. The neurological susceptibility of youth makes them especially prone to the addictive patterns these platforms are engineered to create. Empowerment through education is essential. By translating neuroscience into accessible youth prevention education—centering on brain health, addiction mechanisms, and stress responses—we can equip young people with critical understanding. Additionally, developing competencies in media literacy and mental health literacy can enable youth to make informed decisions about their behaviors and recognize how digital environments shape their overall health and wellbeing. This presentation will equip behavioral health clinicians, prevention professionals, school social workers, and teachers with essential knowledge to decode youth behaviors related to gambling, gaming, and digital media use. Through the integrated lens of brain health literacy, media literacy, and mental health literacy, participants will gain practical frameworks for supporting and protecting young people in an increasingly complex digital world.

 

Learning Objectives:

1. Decode the neuroscience: Identify how addiction, toxic stress, and persuasive design impact specific brain structures and functions in developing youth.

2. Embrace a literacy-based approach: Recognize and apply brain health, media, and mental health literacy as essential, interconnected components of effective youth prevention education.

 

NC Department of Health and Human Services Division of Mental Health, Developmental Disabilities and Substance Abuse Services NC Problem Gambling Program; North Carolina Problem Gambling Program, 1-877-718-5543, https://morethanagame.nc.gov, If gambling is more than a game, free help is available; UNC School of Social Work Behavioral Health Springboard

 

 

UNC School of Social Work, Tate-Turner-Kuralt Building
325 Pittsboro St. Chapel Hill, NC 27599


For questions and concerns send us an email at bhs-support@unc.edu
or give us a call at 919-843-6083

 

 

Continuing education statements
The University of North Carolina at Chapel Hill School of Social Work has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 6642. Programs that do not qualify for NBCC credit are clearly identified. The University of North Carolina at Chapel Hill School of Social Work is solely responsible for all aspects of the programs. Each successfully completed webinar qualifies for 1 contact hour.

This course has been submitted the North Carolina Addiction Specialist Professional Practice Board for 1 SS contact hours.